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Alternity “The Lighthouse” Session Summary 48

Forty-eighth Session – VoidCorp’s obvious treason becomes unobvious.  Then obvious again. I’m a little unclear because I missed this session, but we cleaned house in Aegis. From the session summary by...

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Alternity “The Lighthouse” Session Summary 49

Forty-ninth Session – An I’krl ambassador comes insystem suing for peace. We ignore this obvious ruse and send the fleet to lift the siege of Tendril while the B Team takes the Red Queen to figure out...

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Alternity Book Report: Two of Minds

I was looking through my bookshelf and realized that I own five, count them, five old Alternity novels!  As I’ve been playing in Paul’s Alternity campaign for more than two years now, I thought it was...

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Alternity Book Report: Gridrunner

The second in my stash of Alternity Star*Drive books, Gridrunner, details the exploits of Lazarus, a CIB man (space cop), and his prisoner-cum-love interest Sable. She is of course a misunderstood soul...

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Alternity Book Report: Zero Point

My third Alternity novel set in the Star*Drive universe is Zero Point, but Richard Baker. It is better written than Gridrunner, the book that preceded it, but it shares a number of unfortunate...

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Alternity “The Lighthouse” Session Summary 50

Fiftieth Session – The B Team goes to Algemron to investigate the war between Galvin and Alitar. We discover why Alitar is losing; apparently they are even having trouble suppressing the native...

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Alternity “The Lighthouse” Session Summary 51

Fifty-first Session – We infiltrate an illegal mining operation on Alitar and determine it’s a Galvinite plant. We are unable to decide between shooting it up, blowing it up, and calling in the Army to...

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Alternity “The Lighthouse” Session Summary 52

Fifty-second Session – The A Team deals with yet another station computer STD and then liberate Mantebron with a startling lack of fanfare. This was a short session; Paul didn’t have much prepared and...

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Verge Blades

Tonight’s Verge Nightly News Special Report – Verge Blades by VNN Correspondent Chris K’noot Over the last 50 years these blades have shown up in ones and twos at Glassmaker dig sites, in the hands of...

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Alternity “The Lighthouse” Session Summary 53

Fifty-third Session – The A Team rescues the t’sa experimental science vessel the Twelve Clutch from drivespace and boards it.  As expected, it’s all Event Horizon + Pandorum in there, and we lose a...

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Alternity “The Lighthouse” Session Summary 54

Fifty-fourth Session – We send all our I’krl possessed crewmen to some weird alien living on Bluefall to see if he can fix them. Needless to say, he can’t but sends us on an interstellar fetch quest....

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Alternity “The Lighthouse” Session Summary 55

Fifty-fifth Session – We investigate a huge ass dungeon Stoneburner ruin looking for an alien artifact to de-possess our crewmates. It turns out to be a Gygax Special, sigh.  At least we get some cool...

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Alternity “The Lighthouse” Session Summary 56

Fifty-sixth Session – We meet the Acererak equivalent in this sci-fi Tomb of Horrors, and he tears us a new one. But in the end, with the aid of the ghost of a stoner mollusk, we activate the ancient...

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Alternity “The Lighthouse” Session Summary 57 – Campaign Finale!

Fifty-Seventh Session – It’s time to end this. We get some reinforcements from Old Space, and decide to lure the External fleet to Bluefall and wipe their bitch asses out in one fell swoop. Does it...

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Alternity Campaign Retrospective

Well, we finished out our long term Alternity campaign, The Lighthouse. Set on the eponymous space station in the Star*Drive setting, each player had two characters – one on the Concord command staff...

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